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Japanese AnimationEast Asian Perspectives$
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Masao Yokota and Tze-yue G. Hu

Print publication date: 2013

Print ISBN-13: 9781617038099

Published to University Press of Mississippi: March 2014

DOI: 10.14325/mississippi/9781617038099.001.0001

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date: 16 December 2017

3-D Computer Graphics

3-D Computer Graphics

Creating and Teaching Professional Animated Techniques in Innocence and Doraemon

—IKIF (Tokumitsu Kifune + Sonoko Ishida)

Chapter:
(p.244) (p.245) 3-D Computer Graphics
Source:
Japanese Animation
Author(s):

Tokumitsu Kifune

Sonoko Ishida

, Joon Yang Kim
Publisher:
University Press of Mississippi
DOI:10.14325/mississippi/9781617038099.003.0015

Digital technology has paved the way for the development of advanced techniques in Japanese animation production. In addition to widening the variety of production methodology in animation, digitalization has also made it possible for people with little experience, such as students, to be involved in the production of animated films for theatrical release. This chapter discusses the use of 3D computer graphics in the making of two Japanese animated films—Ghost in the Shell 2: Innocence (2004) and Doraemon (2004)—both of which were produced by IKIF+, a company founded by animators Ishida Sonoko and Kifune Tokumitsu. It also describes a Doraemon project called “Renewal,” when the voice actors of the television series were changed and a new production system was used. The focus is on the animated opening title sequences that enabled artists to challenge visual experiments.

Keywords:   animated films, Japanese animation, digitalization, computer graphics, Innocence, Doraemon, IKIF+, Ishida Sonoko, Kifune Tokumitsu, title sequences

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