The Zombie in Horror Video Games
In contrast to other forms of popular culture, zombies have a historically consistent presence within digital games. Extending research which explores self-reflexivity across the horror genre, this chapter examines ways in which videogame zombies comment upon the nature of the digital form and its player relationship. Central to this analysis is an argument that the videogame avatar, the figure which players control, is itself zombie-like, a dead thing given life through the cybernetic interface of the player. Successful play entails the user becoming machine-like in their engagement with the videogame’s digital apparatus. Exploring games such as Quake, Resident Evil and Forbidden Siren, it is argued that zombies within horror videogames function as a metaphor for uncanny processes at work within the videogame medium itself.
University Press of Mississippi requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs , and if you can't find the answer there, please contact us.