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Graphic Novels as Philosophy$
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Jeff McLaughlin

Print publication date: 2017

Print ISBN-13: 9781496813275

Published to University Press of Mississippi: May 2019

DOI: 10.14325/mississippi/9781496813275.001.0001

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Introduction: What Is It Like to Be a Graphic Novel?1

Introduction: What Is It Like to Be a Graphic Novel?1

Chapter:
(p.3) Introduction: What Is It Like to Be a Graphic Novel?1
Source:
Graphic Novels as Philosophy
Author(s):

Jeff McLaughlin

Publisher:
University Press of Mississippi
DOI:10.14325/mississippi/9781496813275.003.0001

This introductory chapter discusses how graphic novels can make the serious amusing, while philosophy can make the amusing serious. Individuals, be they philosophers or poets, can assign words that may come within a mile or so of what it is truly like to be someone, but humans are really completely at a loss when it comes to knowing the immediate experiences of others. It is even a greater distance if they are dealing with a translation where one language has words for things that another does not. Graphic art allows people one more opportunity to try and meet this challenge. Art provides humans with another means of being both in and cognizant of the world.

Keywords:   graphic novels, philosophy, philosophers, poets, experiences, art, humans, language

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