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Gender and the Superhero Narrative$
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Michael Goodrum, Tara Prescott, and Philip Smith

Print publication date: 2018

Print ISBN-13: 9781496818805

Published to University Press of Mississippi: September 2019

DOI: 10.14325/mississippi/9781496818805.001.0001

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From Princess to Protagonist

From Princess to Protagonist

Redesigning the Video Game Superhero

(p.205) From Princess to Protagonist
Gender and the Superhero Narrative

Vanessa Hemovich

University Press of Mississippi

The rise of global communication and the pervasive nature of mass media entertainment has led to stark increases in the popularization of video games. With increases in popularity, socio-cultural representations of video gamers are also changing, particularly as more women take up game controllers and consoles to play. This rise in diversification of player demographics has, in part, spearheaded an upheaval of vocal reactions across the gaming community concerning the resounding lack of positive portrayals of female game characters and persistent criticisms of profound misogyny in the video games industry. This chapter interrogates the changes in characters and fandom amid the controversy of #gamergate.

Keywords:   #gamergate, Video Games, Gender

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