. Conjuring Tales
. Conjuring Tales
A legend complex consists of narratives, practices, and experiences that build upon and reinforce one another to encourage legend-tripping performances. Legend-trippers interpret any number of events by drawing upon stories and legends. Similar to legends, occult texts guide or even goad readers to use supernatural or magical frameworks to make sense of their contents. Occult texts, philosophies, and practitioners often warn about the dangers inherent in occultism. This chapter examines how legend complexes function as persuasive narrative worlds by investigating the operations of occult texts. It looks at the Cthulhu Mythos, a complex fictional world created by the horror writer H. P. Lovecraft (1890–1937), and discusses how supernatural experiences can occur through legend-tripping performances. It also presents a series of memorates gathered from players of The Beast, an alternate reality game (ARG), and considers the link between zine culture and the supernatural.
Keywords: legend complexes, legend-tripping, occult texts, supernatural, occultism, Cthulhu Mythos, H. P. Lovecraft, The Beast, alternate reality game, zine culture
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